All Aboard the Skyship
In 10 days we'll have our answer...
  • Home
  • The Skyship
  • The Passengers
  • Download
  • Development
    • Development Blog
    • About the Developer

Why isn't Competition Cooperating...?

4/7/2015

0 Comments

 
Part of me feels conflicted for this post as it's within such a close frequency to the last one, but I want to talk damnit so I'm going to talk!  On Sunday after working on the site, I spent another 5 hours hammering out the game's competitive-cooperative mechanics which ended up being just about as challenging as I expected it to be.  A lot of it involved re-writing a lot of my existing event structure, however a lot of functionality is cleaner and more robust (the big example of which is the code which displays location backgrounds).

What this was a particularly big lesson in is that when creating a prototype, more often then not you will be building off of the prototype moving forward; and that means NOT barely making the mechanics work for the prototype like I did...

Beyond that, Skyship is FEATURE COMPLETE as of Sunday night.  I think the part I'm most excited about is the player marriage system I implemented, and as a reward for reading this blog post I'll tell you how to actually get it to happen!  If two characters spend a net of 3 Cooperative interactions with each-other in the course of one round of play (10 days) and assuming they survive the final event...  The two players will get married to each-other at the start of the first player in the relationship's epilogue.

I know this post wasn't very 'developerey', but I promise the next post I'll get more into the ins and outs of Ren'Py development!  See you all at the Beta in two weeks!!!
0 Comments



Leave a Reply.

    Author

    I'm a passionate female Game Designer finishing up school and looking for my way into the Gaming Industry!

    Archives

    May 2015
    April 2015

    Categories

    All

    RSS Feed

Powered by Create your own unique website with customizable templates.