Patch Notes: All Aboard the Skyship v1.0
Patch Notes: All Aboard the Skyship v0.44 (Open Beta)
- Game fully released
Patch Notes: All Aboard the Skyship v0.44 (Open Beta)
- Art Updates
- We finally managed to clean up that void that had taken over the Armory, which now looks significantly shinier and features 200% more Steampunk aesthetics
- Art for Axel, Ezra, & Tao (both male and female) updated!
- IE players 2-4
- Location Art Updates
- Every location’s art asset has been updated
- Balance Updates
- Rebalanced the rarity of events in the Meditation Deck
- All players now experience less vision dreams
- Both conditional endings (Cultist and Mechanical Army) have been altered so that it takes two events involving their respective triggers to activate that ending
- The Occupied Table event in the Main Dining Room now has a slightly less chance of giving bonus stats if you eat with strangers (75% -> 50%)
- Feedback from the Shady Saboteur event in the Engine showed that no involvement of cultists was communicated to the player
- The event no longer helps trigger the cultist event, but passing / failing the event will have a small positive or negative effect on the Skyship’s health during the final event instead
- General Updates
- Reworded the final event’s job selection screen to better explain to players what it is they’re choosing
- Updated the Watchwork Journal event in the Library so it now triggers the Mechanical Army ending… Watch out!
- Certain events are now guaranteed when a certain ending condition is met (IE cultists or mechanical army) to better communicate and foreshadow the ending to players
- Added a new possible ending for the party if no player characters interacted with each other throughout the 10 days
- Player feedback indicated that the player epilogue of Mechanical Cyborg was somewhat negative given the circumstances in which it appears.
- This ending has been moved to an ending only occurring only if the Skyship barely made it instead.
- A new ending involving a Steam Powered Bear has been added that is vastly more positive than the previous
- This ending is slightly more technical and directly influenced by a specific event and action on the Skyship, see if you can get the best version of this ending!
- Player sprites now render in different positions to fit their environment
- During the Cursed Armor event in the Armory, players’ names now actually change to “Bad Luck ____” if they choose to wear the armor and fail the event
- Added a new possible outcome for the Occupied Table event in the Main Dining Room if you choose to eat alone
- Lovelight reference, Kimee decides to come eat with you!
- Bug Fixes
- Fixed a bug where sometimes during the Mechanical Army ending players would succeed spectacularly… And then all die horribly and get no epilogues.
- Fixed a bug where the decision making on the Mole’s Note event in the War Room was not functioning properly
- Fixed a bug where certain stats displayed while in Competition weren’t being displayed the proper color
- Fixed a bug that would cause the game to crash sometimes when Coexisting during the armory
- Fixed a bug that would cause the game to crash when Player 1 failed at smashing the small mechanical toy during the Mechanical Toy event in the Engine
- Fixed a few errors with how stats were being increased / decreased
- Fixed a bug where failing to destroy the Mechanical Toy in the engine wasn’t properly triggering the Mechanical Army ending
- Spelling Fixes
- Fixed a number of typos and grammatical errors
- Special thanks to Nick, Nick, and James for the help on this round as well as all of my playtesters!