All Aboard the Skyship
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v1.0 Full release patch notes!

5/5/2015

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Patch Notes: All Aboard the Skyship v1.0
  • Game fully released


Patch Notes: All Aboard the Skyship v0.44 (Open Beta)
  • Art Updates
    • We finally managed to clean up that void that had taken over the Armory, which now looks significantly shinier and features 200% more Steampunk aesthetics
    • Art for Axel, Ezra, & Tao (both male and female) updated!
      • IE players 2-4
    • Location Art Updates
      • Every location’s art asset has been updated
  • Balance Updates
    • Rebalanced the rarity of events in the Meditation Deck
      • All players now experience less vision dreams
    • Both conditional endings (Cultist and Mechanical Army) have been altered so that it takes two events involving their respective triggers to activate that ending
    • The Occupied Table event in the Main Dining Room now has a slightly less chance of giving bonus stats if you eat with strangers (75% -> 50%)
    • Feedback from the Shady Saboteur event in the Engine showed that no involvement of cultists was communicated to the player
      • The event no longer helps trigger the cultist event, but passing / failing the event will have a small positive or negative effect on the Skyship’s health during the final event instead
  • General Updates
    • Reworded the final event’s job selection screen to better explain to players what it is they’re choosing
    • Updated the Watchwork Journal event in the Library so it now triggers the Mechanical Army ending…  Watch out!
    • Certain events are now guaranteed when a certain ending condition is met (IE cultists or mechanical army) to better communicate and foreshadow the ending to players
    • Added a new possible ending for the party if no player characters interacted with each other throughout the 10 days
    • Player feedback indicated that the player epilogue of Mechanical Cyborg was somewhat negative given the circumstances in which it appears.
      • This ending has been moved to an ending only occurring only if the Skyship barely made it instead.
      • A new ending involving a Steam Powered Bear has been added that is vastly more positive than the previous
        • This ending is slightly more technical and directly influenced by a specific event and action on the Skyship, see if you can get the best version of this ending!
    • Player sprites now render in different positions to fit their environment
    • During the Cursed Armor event in the Armory, players’ names now actually change to “Bad Luck ____” if they choose to wear the armor and fail the event
    • Added a new possible outcome for the Occupied Table event in the Main Dining Room if you choose to eat alone
      • Lovelight reference, Kimee decides to come eat with you!
  • Bug Fixes
    • Fixed a bug where sometimes during the Mechanical Army ending players would succeed spectacularly…  And then all die horribly and get no epilogues.
    • Fixed a bug where the decision making on the Mole’s Note event in the War Room was not functioning properly
    • Fixed a bug where certain stats displayed while in Competition weren’t being displayed the proper color
    • Fixed a bug that would cause the game to crash sometimes when Coexisting during the armory
    • Fixed a bug that would cause the game to crash when Player 1 failed at smashing the small mechanical toy during the Mechanical Toy event in the Engine
    • Fixed a few errors with how stats were being increased / decreased
    • Fixed a bug where failing to destroy the Mechanical Toy in the engine wasn’t properly triggering the Mechanical Army ending

  • Spelling Fixes
    • Fixed a number of typos and grammatical errors
      • Special thanks to Nick, Nick, and James for the help on this round as well as all of my playtesters!

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    I'm a passionate female Game Designer finishing up school and looking for my way into the Gaming Industry!

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